There are lots of team wide tips in the Animation Handbook so please take a moment to read that as well.
Character Rig Plugin:
When you are assigned a shot with a lead character in the scene you will need to install a plugin for your system setup from here:
Note that the 32bit/64bit labels on the file downloads refer to the version of Maya you have, not the version of windows. This plugin is not required if you already have Face Machine installed.
After accepting an invite for Dropbox and the folders you will need (to your standard personal email address). Please install the Dropbox program as instructed and when it asks you, re-direct the sync folder to this location on your PC:
Please also look at these to help setup the correct folder structure:
The files will then begin to download and they will stay in sync with the rest of the team as long as you are connected to the internet and allowing Dropbox to run in the background.
Step by Step Guide
1) Finish animation in Maya 2009
a. Turn on dynamics and bake them.
b. Turn on Jiggle controls (differs on each character)
c. Check for intersections
d. Add any necessary custom deformers
e. Save file with new version number and initials and label Final
2) Clean up animation scene in Maya 2009.
a. Remove all assets that aren’t animated from the reference editor.
b. Optimize the scene (Tick Unknown nodes but not Unused skin Influences, makes the file larger).
c. Replace references for chairs to Name_Chair_RNDR.ma
d. Toggle off the proxy pupils from the hip controller.
e. Save as C:\Devils_Angels_Dating\My Dropbox\030_Lighting\shXXXX_SceneName\Anim_XXXX.ma
3) Open Master Render scene in Maya 2011 from C:\Devils_Angels_Dating\My Dropbox\030_Lighting\Master
a. Reference the animation scene into the Master render scene
b. Set the frame range to match the animated scene.
c. Save as C:\Devils_Angels_Dating\My Dropbox\030_Lighting\shXXXX_SceneName\shXXXX_SceneName_vXX_Lighting_Initials.ma
4) Setup Render Layers
a. Run the "lighingSetup" script from the Script Menu
(or C:\Devils_Angels_Dating\My Dropbox\assets\scripts\lightingSetup.mel)
This will make most of the layers, link the lights and create custom layer over-rides. But it can only account for the most common situations and you'll need to adjust the rest of the scene from there. If you have any problems with the script please visit this thread for help.
b. Add and remove layers as needed for the shot.
c. Ensure only the lights that are needed per layer are in each layer.
d. For most new layers you create manually requiring final gather add the sky dome to the foreground layers, then add a layer override to turn off primary visibility.
5) Setup Render Globals
a. Choose which layers need motion-blur and create a layer over-ride.
b. Set the start and end frame range.
c. Select the main render-able camera in the Render Globals.
6) Setup Light Linking
a. Chair, props and character are lit by just the character light group of the same name.
b. Check light linking from object mode.
7) Reposition lights to match any changes needed for the shot.
8) Save your file.
9) Import the Clouds from the reference editor.
10) Save your file with a new name.
11) Activate the layers you want to render.
12) Start batch render.
13) Setup the Pixie Dust from the scripts menu
a. Hardware render the Pixie Dust
Sample Pixie Dust settings:
Emitted Particles - 3000
Size - 100
Lifespan Min - 100
Lifespan Max - 100
Pixie Dust Size Min - 0.1
Pixie Dust Size Max - 7.0
Volume Scale - 0.6
Magnitude - 15
Attenuation - 0.5
Frequency - 25
Geometry Mask On
Full Image Resolution On
Extension - name.0001.ext
Image Format - Tiff16
Alpha Source Off
Resolution - HD_720
Multi Pass Rendering On
3 x Render Passes
Anti Alias Polygons
Edge Smoothing 1.0
Motion Blur 0.5
Here's some help for new team members:
This will also help with file structures:
Tips on lighting Cupid's Tail.
1) Setup a render layer exclusively for Cupid's tail.
2) Make sure the dynamics are visible in a view port (B in the diagram).
3) Play the timeline from -25 to past frame 1 with the playback speed set to "Play every frame".
4) Add any geometry that masks the tail and apply a "Use background" shader to them on that layer.
5) Select the "cupidShader_particles" (A in the diagram) and add them to the render layer.
6) Select the "cupidShader_fluidShape" (C) assigned to the "cupidShader_particles" in the Hypershade.
7) In the attributes for the "cupidShader_fluidShape" scroll down the "lighting" (E).
8) Match the Ambient settings in this image (E). You will notice that in Maya 2009 (D) (used for animation and asset creation) the settings don't exist, which is why they could not be applied to the asset by default and need to be added in 2011 (E) (which we are using for lighting).
9) Set Light Brightness to 0.1,
Set Ambient brightness to 0.05,
Set Ambient Diffusion to 2.0,
These are the colour values for the Light Colour:
These are the colour values for the Ambient Colour:
Don't link any lights to the tail or the render layer.