"It is my pleasure to inform you that we're recruiting 3D artists for our non-commercial, free & open-source futuristic 3D adventure game, Facade. Our website is located at: http://facade.so If you are interested, please fill out the form…"
"That's certainly the plan. I figure if I keep my camera moves to a minimum on the wider shots I can get away with a single decent render pass for many of the background elements. I'm a little worried about the water and reflections but…"
Hi, my name is Bobb and I'm here to try to enlist help on a collaborative animation called The Gondolier's Dog. At the time of writing the film is nearly half complete.I did some shading work on Devils, Angels and Dating some time ago and participated in a joint chat with Jess and Mike on one of Mike's podcasts.Some team members on Devils, Angels and Dating will be familiar with The Gondolier's Dog as they are already on the production site but the majority, I imagine, will not.If you have…See More
"The centre bit on that shader is transparent but picks up the environment colour if there is no object behind it. If I find a way to change it in the way that you describe I'll let you know. In the meantime the attached HOLOSOFT.MA is a…"
"If you want the whole thing transparent with no opacity inside the spheres (ie just showing the outines) then:
1. Change the blue of the ramp that is connected to the out colour to a much darker blue (like navy)
2. Set the Out Transparency and the…"
"The black bit is transparent. If you move the OUT TRANSPARENCY slider to the right it'll become more transparent (but the shader will also become brighter. If you need to compensate for the brightness of the colour then adjust the blue colour…"
Welcome aboard Bobb. Good luck with the wand textures. Post your progress in the images section and the team will give you notes. Don't give them too much intricate detail... take a look at the animatic. You can see that they only briefly get a close up each, but the get a lot of screen time from a distance.