vfx - Fire wip, test 01 - still a few things that need looking at but something for you all to see. Still need to work on the beam.

Views: 71

Comment by iskander Mellakh on January 10, 2011 at 12:55pm
looking really good, is that done in comp or in maya?
Comment by Antonio Milo on January 10, 2011 at 2:03pm
Thanks, it's done in comp (after effects) using particular - really happy being able to contribute to this project :) will be looking at the beam and hopefully get it to be more vibrant.
Comment by Michael Cawood - Director on January 10, 2011 at 2:33pm
Wow, Particular did that? I have a lot to learn! Is there a preset for smoke by any chance?
Comment by Andy Stopford on January 10, 2011 at 2:46pm
That's great!
Comment by Antonio Milo on January 10, 2011 at 5:14pm

yep all Particular, pretty handy :)

there's no ready presets but i have made a smoke effect with delayed floating etc. I'll make up a separate aep file with the smoke on it's own you can use. The actual particles are image sequences of a cloud element, what really make it work is that i've reverse motion tracked Devil and have particular follow that. By doing this it reacted more convincingly to His movements. Otherwise the actual trail would always emit particles at the same speed.

Comment by sameerbaloch on January 11, 2011 at 10:33am
nice job
Comment by Michael Cawood - Director on January 11, 2011 at 10:37am
Watch out for the tail effects edges. There's not much to work with at that lower edge but it can't be sold with a wobbly edge. Check out the other Devil comps to see what I've done with the tail effects.
Comment by Antonio Milo on January 11, 2011 at 11:21am
Cool, no problem Mike - I'll look into that 'wobbling' this evening :) there's a few other things I noticed  like an 'edge' on Devils hair where the layer ends which I will be looking into.

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